This article asks: why don't developers love DX12, and is this becoming a significant issue? While I am the farthest thing from an API expert, I would argue that it has something to do with the fact that you need a particular operating system to reap the full potential of the interface. Others more knowledgeable than me, such as AMD's chief gaming scientist, claim that it is merely not worth the effort, and that DX9 and DX11 are all you need for most titles.
game developers have decided that DX12 isn't worth the extra time and effort on all but the most demanding titles at this point
despite the general consensus that DX12 is better on many titles over DX11, especially for those with true DX12 empowered video cards. Microsoft is most certainly playing the long game with DX12, knowing that eventually, the growth of Windows 10 should resolve the issue. Getting developers to use the exotic features that new APIs and GPU makers put into their products has always been an uphill struggle, and it remains so. Discussion
Read the full article here by [H]ardOCP News/Article Feed
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