Monday, 20 March 2017

WebGL 2.0 Support Now Available in Chrome

You may soon notice a boost to 3D web graphics while using Chrome: Google has announced that the desktop version now fully supports WebGL 2.0. Improvements include faster performance, new texture types, and visual effects. Firefox and Opera support this already, but this is a bigger deal since Chrome has 60% of the market share. Edge is still stuck with WebGL 1.0. WebGL 2.0 is a major upgrade to the API which unlocks a variety of new graphics features and advanced rendering techniques. WebGL 2.0 makes it even easier to build 3D web applications, with faster real-time rendering, new types of textures and shaders, and reduced video memory consumption. Techniques including deferred shading, tone mapping, volumetric effects, and particle effects can now be efficiently implemented. The new APIs also bring WebGL up to feature parity with OpenGL ES 3.0, a graphics platform commonly used in mobile games. Discussion

Read the full article here by [H]ardOCP News/Article Feed

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