Where things I felt, heard, read or seen can, should or must be dropped.
Blog name origin.
Wednesday, 22 March 2017
Performance Bugs, 'the Dark Matter of Programming Bugs', Are Out There Lurking and Unseen
Several Slashdot readers have shared an article by programmer Nicholas Chapman, who talks about a class of bugs that he calls "performance bugs". From the article: A performance bug is when the code computes the correct result, but runs slower than it should due to a programming mistake. The nefarious thing about performance bugs is that the user may never know they are there -- the program appears to work correctly, carrying out the correct operations, showing the right thing on the screen or printing the right text. It just does it a bit more slowly than it should have. It takes an experienced programmer, with a reasonably accurate mental model of the problem and the correct solution, to know how fast the operation should have been performed, and hence if the program is running slower than it should be. I started documenting a few of the performance bugs I came across a few months ago, for example (on some platforms) the insert method of std::map is roughly 7 times slower than it should be, std::map::count() is about twice as slow as it should be, std::map::find() is 15% slower than it should be, aligned malloc is a lot slower than it should be in VS2015.