Monday, 29 May 2017

Using Photogrammetry for Real Time Projects

Guilherme Rambelli has shared a breakdown of the latest personal project he did that shows the process of using photogrammetry to create 3D assets for real time use. The guide proves that it’s actually not that difficult to start using this approach. So, study this breakdown, grab your camera and create your first scanned assets for games and real time projects. 


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1 comment:

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