Wednesday 25 February 2015

Building a Procedural Dungeon Generator In C#

Nerval's Lobster writes Procedural dungeon generation is a fun exercise for programmers. Despite the crude interface, such games continue to spark interest. A quarter century ago, David Bolton wrote a dungeon generator in procedural Pascal; now he's taken that old code and converted it to C#. It's amazing just how fast it runs on a five-year-old i7 950 PC with 16GB of RAM. If you want to follow along, you can find his code for the project on SourceForge. The first part of the program generates the rooms in a multilevel dungeon. Each level is based on a 150 x 150 grid and can have up to 40 rooms. Rather than just render boring old rectangular rooms, there are also circular rooms. "There are a couple of places where corridor placement could have been optimized better," Bolton wrote about his experiment. "However, the dungeon generation is still very fast, and could provide a good programming example for anyone exploring what C# can do." For C# beginners, this could represent a solid exercise.

Read more of this story at Slashdot.




















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