Thursday 24 July 2014

Game level texturing: Texture Atlas

Gleb Alexandrov shows how to enhance game engine performance by collecting all texture maps in your scene into one big 'texture atlas'. He the texture atlas add-on that comes bundled with Blender. Discover how to automatically join UV maps of all models into 1 mega-UV. Why not simply join all models? Go ahead and watch [...]

from BlenderNation


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