Monday, 28 July 2014

An Automated Flappy Bird Player

game Flappy Bird has been ported to just about every system imaginable, including but not limited to the Apple II, Commodores, pretty much every version of the Atari, and serves as a really great demonstration of the TI-99′s graphics capabilities. Porting is one thing, but having a computer automate Flappy Bird is another thing entirely. [Ankur], [Sai], and [Ackerly] in [Dr. Bruce Land]‘s advanced microcontroller design class at Cornell have done just that. They’re playing Flappy Bird with a camera, FPGA, and a penny wired up to a GPIO pin to guide the little 8-bit-bird through Mario pipes.


The setup … Read the rest






from Hackaday http://ift.tt/1xkDm33

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