Where things I felt, heard, read or seen can, should or must be dropped.
Blog name origin.
Thursday, 24 September 2015
Photorealism in Metal Gear Solid V
In a panel at GDC, Hideki Sasaki the CG Art Director of Metal Gear Solid V: The Phantom Pain talks about how to get physically accurate assets, techniques for lighting, and photorealism.
No comments:
Post a Comment