Automaton Games is working on the next PUBG killer. Powered by Improbable’s cloud-based SpatialOS tech and the CryEngine, an untitled MMO tactical shooter will support 1,000 concurrent players within a shared world and also include a last-person standing combat mode with up to 400 players “in direct combat”.
What else can we say? Well, the developers promise to present a huge 144 sq. km playable area (against PUBG’s 8km x 8km space), and a system with character progression and social hubs.
Why do they need SpatialOS?
[The game has] unprecedented world simulation and effects, including environmental destruction, roaming wildlife, dynamic weather, foliage displacement, tracks, blood trails, fire and water effects, fully immersing players into the experience of being the hunter—or the hunted.
SpatialOS is Improbable’s distributed operating system for game development and operation in the cloud, which allows developers to exceed the power of a single game engine or server. By building games with standard tools and deploying on SpatialOS, developers like Automaton Games can build virtual worlds that offer permanent, persistent and engaging experiences.
SpatialOS
The game is said to be released in 2018. Something playable will be presented in Spring.
© a.sergeev for 80lvl, 2017. | Permalink | No comment | Add to del.icio.us
Post tags: game, gamedev, PUBG, spatial
Feed enhanced by Better Feed from Ozh
Read the full article here by 80lvl
No comments:
Post a Comment