Saturday, 26 July 2014

50 Minute Unreal Tournament Sequel Preview

The Epic Games development team are giving you guys a fifty minute preview of the upcoming Unreal Tournament sequel. Comments



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Writing Node.js Addons





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StackOverflow Readers Are Not Your Average Web Developers

Turn your selfies into vanity artwork—made from Lego!

Brick-a-Pic automates the brick portrait process.



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Download 3D Printable models from NASA

Nasa has released a nice collection of 3D files of planetary surfaces and even space vehicles - all ready for 3D printing. A super-interesting detail for us: all of the vehicles can be downloaded as Blend files as well as STL (the surfaces are STL only).



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Proof '90s kids playing video games are cooler than kids today





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​MultCloud Ties Together All Your Cloud Storage Services

​MultCloud Ties Together All Your Cloud Storage Services


If you like to take advantage of free space for your files, you no doubt have several cloud storage accounts. MultCloud helps you access and search all of your files in one place so you don't need to sign into several accounts.


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CoreOS Experiences Its First Stable Release

CoreOS, the lightweight Linux distribution designed for clustered deployments and depends upon utilization of Docker/LXC software containers, has experienced its first stable release...



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OpenStack creates a structure for managing change without a benevolent dictator

O'Reilly Radar: Can education and peer review keep a huge open source project on track?






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Graph tools forge path to new solutions

Graph databases haven’t made the news much because, I think, they don’t fit in convenient categories. They certainly aren’t the relational databases we’re all familiar with, nor are they the arbitrary keys and values provided by many NoSQL stores. But …



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Drawpile: work on drawings with 20+ other users in real time

Do you sometimes need to collaborate on drawings or sketches? Drawpile is a cross-platform application which allows 20+ users to use the same canvas, all at the same time. The drawing engine initially looks quite simple. There’s a pen and brush, a line, rectangle and ellipse, they all support a range of color options, and you’re able to add text annotations as required. Every tool has its own size, opacity, hardness or spacing settings. Support for blending modes and layers mean the program has more power than you might think at first, and it works with pressure-sensitive Wacom tablets, too.… [Continue Reading]



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Friday, 25 July 2014

A Fast Anonymous Browser Fingerprinting JS Library

Fingerprinting is a technique, outlined in the research by Electronic Frontier Foundation, of anonymously identifying a web browser with accuracy of up to 94%. A browser is queried for its agent string, screen color depth, language, installed plugins with supported mime types, timezone offset and other capabilities, such as local storage and session storage. Then [...]


The post A Fast Anonymous Browser Fingerprinting JS Library appeared first on WebAppers.


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Professional Web Icons for Your Websites and Applications






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Chi ha inventato la correzione automatica?





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Thursday, 24 July 2014

Microsoft explains quantum computing in a way we can all understand

Quantum computing -- it's a term we're hearing more and more, as companies such as D-Wave build their own early versions of super-machines. Microsoft, naturally, is investing considerable resources in the field as well; its Station Q research lab in...



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Here is how anyone can get The Sims 2 Ultimate Edition for free





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Four short links: 24 July 2014

Neglected Machine Learning Ideas — Perhaps my list is a “send me review articles and book suggestions” cry for help, but perhaps it is useful to others as an overview of neat things. First Crowdfunded Book on Booker Shortlist — …



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Game level texturing: Texture Atlas

Gleb Alexandrov shows how to enhance game engine performance by collecting all texture maps in your scene into one big 'texture atlas'. He the texture atlas add-on that comes bundled with Blender. Discover how to automatically join UV maps of all models into 1 mega-UV. Why not simply join all models? Go ahead and watch [...]



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Oddworld: New 'N' Tasty gameplay video - The first 10 minutes





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Wednesday, 23 July 2014

Unigine Develops City Traffic System, A Driving Simulator

While the Unigine Engine sadly hasn't fully rode the Linux gaming wave with there still being very few games powered by this visually stunning engine that has supported Linux for many years, they are at least finding commercial success in other areas -- namely around simulation and industrial licenses. One of the company's recent endeavors is with a driving simulator...



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'Just Let Me Code!'

An anonymous reader writes: Andrew Binstock has an article about the ever-increasing complexity required to write code. He says, "I got into programming because I like creating stuff. Not just any stuff, but stuff other people find useful. I like the constant problem solving, the use of abstractions that exist for long periods nowhere but in my imagination, and I like seeing the transformation into a living presence. ... The simple programs of a few hundred lines of C++ long ago disappeared from my experience. What was the experience of riding a bicycle has become the equivalent of traveling by jumbo jet; replete with the delays, inspections, limitations on personal choices, and sudden, unexplained cancellations — all at a significantly higher cost. ... Project overhead, even for simple projects, is so heavy that it's a wonder anyone can find the time to code, much less derive joy from it. Software development has become a mostly operational activity, rather than a creative one. The fundamental problem here is not the complexity of apps, but the complexity of tools. Tools have gone rather haywire during the last decade chasing shibboleths of scalability, comprehensiveness, performance. Everything except simplicity."

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