Saturday, 12 September 2015

Google Releases Open Source Plans for Cardboard v2 Viewer

Google released the second version of their Cardboard VR viewer back in May. Sticking to their commitment to make the design of the handheld HMD completely open for third-party manufacturers, the company has now released the complete design specification for Cardboard v2.

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Also: Kit For Google Cardboard 2 Now Free To Download

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Read the full article here by Tux Machines

Friday, 11 September 2015

7,600 Infinity Blade assets now free for UE4 developers

7,600 Infinity Blade assets now free for UE4 developers

Epic has made 7,600 Infinity Blade assets free on the Unreal Engine marketplace.

The content will ship in eight different packs that are available for any developer to access and use in their game. Most of the released assets come from the cancelled Infinity Blade: Dungeons.

Assets available include audio files, sound cues, melee weaponry, numerous visual effects and game locations such as a castle with flowing lava and a wintery fort set within a glacial enclave,.

Altogether the assets are said to represent $3 million worth of investment in art and sound design.

You can view all the available content below. The packs can be downloaded on the Unreal Engine marketplace.

  • Infinity Blade: Grass Lands is the earthy citadel adorned with stone set pieces and beautiful props.
  • Infinity Blade: Ice Lands is the wintery fort set deep within a glacial enclave.
  • Infinity Blade: Fire Lands is the radiant castle interior laced with unforgiving paths, dramatic props and flowing lava.
  • Infinity Blade: Warriors includes loads of assets for crafting fierce heroes.
  • Infinity Blade: Adversaries has even more content for a making wide variety of rivals.
  • Infinity Blade: Effects gives you visual effects ranging from fire and smoke to lightning and magical reactions.
  • Infinity Blade: Sounds includes thousands of raw audio files and sound cues. 
  • Infinity Blade: Weapons presents a vast array of melee weaponry, including never-before-seen swords and axes and also a few Infinity Blade fan favorites.


Read the full article here by Develop Feed

Why Cloudera is saying 'Goodbye, MapReduce' and 'Hello, Spark'

Fortune: This is not your father’s Hadoop.



Read the full article here by Linuxtoday.com

Antibufala: donna francese riceve assegno d’invalidità perché è allergica al Wi-Fi



Read the full article here by Il Disinformatico

Friday, 4 September 2015

Four short links: 2 September 2015

There Are Only Two Hard Problems in Distributed Systems — the best tweet ever. (via Tim Bray) Building LinkedIn’s New Engineering Bootcamp — transmitting cultural and practical knowledge in a structured format. Soul-Searching in TV Land Over the Challenges of …

Read the full article here by O'Reilly Radar - Insight, analysis, and research about emerging technologies

Google, Microsoft and Netflix team up on free video formats

BUNG KAN, THAILAND - AUGUST 08, 2015: new Youtube logo on smart phone, space for caption

It's no secret that many tech companies hate video formats that are closed, cost money or both -- enough so that they'll drop popular standards and develop their own codecs. There hasn't been a concerted attempt to tackle this problem, however, which is why several industry giants have just launched the Alliance for Open Media. Founding members Amazon, Cisco, Google, Intel, Microsoft, Mozilla and Netflix are working on a future video format that should be royalty-free, open to anyone and playable on just about any modern device. It's still extremely early (the group hasn't even said how others can join), but you should hear more about their efforts later this year.

While it's not stated, the Alliance is effectively trying to make an end run around MPEG LA, the group that licenses big video formats like H.264 and H.265. If the Alliance can create a standard that catches on, it'd eliminate one of the common costs for offering video playback on devices and through the internet. However, that's a big "if." The tech industry is notorious for developing formats that either take ages to arrive or quickly fizzle out. Also, Apple isn't one of the founders. Unless the Alliance can convince Apple to hop aboard, it may have trouble reaching the widest possible audience -- just look at what happened when Cupertino refused to support Flash on its mobile hardware.

[Image credit: Shutterstock]

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Via: TechCrunch

Source: Alliance for Open Media

Tags: allianceforopenmedia, amazon, cisco, google, hdpostcross, intel, internet, microsoft, mozilla, mpeg-la, mpegla, netflix, streaming, video, web



Read the full article here by Engadget Full RSS Feed

Thursday, 3 September 2015

Moto X Pure Edition Review: This Phone Does Android Better Than Google

If you’re looking for the absolute best value Android smartphone out there: Yep. Yep, you should. The only hesitation you should feel in your heart is that Google will most likely be announcing two Nexus smartphones possibly by the end of the month. A Google Phone means two devices very similar to the Moto X, definitely getting upcoming Marshmallow update first, and ones that could even be a part of Google’s new Project Fi wireless service.

But what Nexus most likely won’t have is a look tailored specifically to you and legitimately useful Moto apps you’ll want to use. Pull the trigger or wait—it’s a win-win.

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Read the full article here by Tux Machines

Netflix Sleepy Puppy XSS flaw detection tool goes open source

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Read the full article here by Tux Machines

Wednesday, 2 September 2015

Microsoft's Project Sonar: Malware Detonation As A Service

According this article, Microsoft's 'Project Sonar' service may soon be available to users outside the company. Codenamed "Project Sonar," the service "dynamically analyzes millions of potential exploit & malware samples in VMs (virtual machines) and collects terabytes of data during that analysis every day," according to a recent Cloud and Enterprise Group job posting describing the service. From the job posts about Sonar, it's not clear to me if Microsoft will allow customers to run Sonar and then amass and analyze the data collected, or if Microsoft will run Sonar and allow users to analyze the data gathered. Comments

Read the full article here by [H]ardOCP News/Article Feed

Tuesday, 1 September 2015

Car Model Names

CLIMAX is good, but SEXCLIMAX is even better.

Read the full article here by xkcd.com

Four short links: 1 September 2015

End-to-End People Detection in Crowded Scenes — research paper and code. When parsing the title, bind “end-to-end” to “scenes” not “people”. Statistical Patterns in Movie Ratings (PLOSone) — We find that the distribution of votes presents scale-free behavior over several …

Read the full article here by O'Reilly Radar - Insight, analysis, and research about emerging technologies

Lack of Async Compute on Maxwell Makes AMD GCN Better Prepared for DirectX 12

It turns out that NVIDIA's "Maxwell" architecture has an Achilles' heel after all, which tilts the scales in favor of competing AMD Graphics CoreNext architecture better prepared for DirectX 12. "Maxwell" lacks support for async compute, one of the three highlight features of Direct3D 12, even as the GeForce driver "exposes" the feature's presence to apps. This came to light when game developer Oxide Games claimed that it was pressured by NVIDIA's marketing department to remove certain features in its "Ashes of the Singularity" DirectX 12 benchmark.

Async Compute is a standardized API-level feature, which allows an app to better exploit the number-crunching resources of a GPU, by breaking down its graphics rendering tasks. Since NVIDIA driver tells apps that "Maxwell" GPUs supports it, Oxide Games simply created its benchmark with async compute support, but when it attempted to use it on Maxwell, it was an "unmitigated disaster." During to course of its developer correspondence with NVIDIA to try and fix this issue, it learned that "Maxwell" doesn't really support async compute at the bare-metal level, and that NVIDIA driver bluffs its support to apps. NVIDIA instead started pressuring Oxide to remove parts of its code that use async compute altogether, it alleges.


Read the full article here by techPowerUp!