Friday, 10 July 2015
The #F1SimStar submission explained
On the occasion of their three-week F1 workshops, SimScale and Nic Perrinn are launching a competition to look for the most creative visualization of airflow around a Formula 1 car. The rules? The visualizations must be created using the F1 car simulations provided on their F1 page. Every participant is allowed to submit a maximum […]
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Four short links: 10 July 2015
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Thursday, 9 July 2015
Spectacle – A ReactJS Presentation Library
Spectacle is a React-powered presentation library. With Spectacle you can write slides with JSX. It supports tags like <Deck>, <Slide>, and there are even layout tags for making text appear in the right place without too much fiddling about with CSS. It even supports a presenter view, so you can see the next side and […]
The post Spectacle – A ReactJS Presentation Library appeared first on WebAppers.
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Download Over 240 Free Technical eBooks from Microsoft
Microsoft’s MSDN blog is again offering a big batch of free technical ebooks, and this one is the largest collection to date.
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Microsoft is getting pretty good at digitizing reality
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How reactive applications adapt
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Wednesday, 8 July 2015
Four short links: 8 July 2015
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Saturday, 4 July 2015
OpenDNS to be acquired by Cisco -- will you still use it?
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Friday, 3 July 2015
Granite for Unreal Engine 4.8 goes live
Graphine has released its texture-streaming tool Granite for Unreal Engine 4.8.
The tool integrates with the rendering and material features of Unreal Engine 4 itself. Developers can now stream heightmaps for bump offset mapping and displacement mapping. Streaming textures are now also supported in translucent materials.
New features in Granite SDK 2.5 also include the Tile Set Studio, designed to make it easier to import textures into tile sets. Graphine has also optimised the tool to help support 90fps in virtual reality games.
Granite for Unreal is available for use on PC, PS4 and Xbox One.
For further details, visit Graphine’s website.
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This is the Nintendo PlayStation that almost was
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Une campagne KIckstarter pour des simulateurs dynamiques
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Wednesday, 1 July 2015
Zuckerberg reveals Facebook's AI, VR and Internet.org plans
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Microsoft claims to have developed superior Oculus Rift lenses
Read the full article here by Ars Technica
How GPU Technology Is Transforming Flow Simulation
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